Saturday, June 28, 2008

Nordic Realms version 0.2.1 Tech-demo released!

I have released the first official version of the game. It is a tech-demo, so it will only give you an idea of how the final game will look. Hurry to the website and download it.

Since this is the first release, i have little knowledge of how the game will perform on different computers, so i would like everyone to take "The benchmark test". This test can be started by executing the game launcher, clicking "Options", and then clicking "Benchmark system". The result of the test will automatically be sent to our server.

If you find a bug in the game, please write a bug report on the forum (Crash bugs will automatically be reported to our server).

Friday, June 20, 2008

Geo-mipmapping, texture-mipmapping and animation

I have currently been working on geo-mipmapping and texture-mipmapping. This is important if you want to view great distances of terrain, without using a lot of processing power. As you can see in the video bellow, this feature is not complete yet. You can switch between low level terrain and height level terrain, but this does not happen automatically, and you can only have one detail level at a time. This problem will be fixed soon. I have finally managed to get my animations to work in XNA. In the start i used Blender to animate our models, but i had a very hard time getting the animations to play in XNA. Now i use XSI MOD tool, and getting animations to play in XNA is a lot easier. Enjoy this video showing LOD (Geo-mipmapping and texture-mipmapping) and animation: