I am currently making an RTS from scratch using visual C# 2005 and XNA GSE 2.0. I will be sharing some of the experience I get while working on this project, so if you are interested in RTS development, you should check out this blog. Here is a list of things that will be talking about in my blog, but don’t be surprised if other things pop out.
- Advanced world editor
- Binary level format
- Terrain rendering
- Terrain culling
- 3D modelling
- Unit AI
- Dynamic 3D Path finding
- Networking (using System.Net)
This is not an “RTS ONLY” blog, so you might see other XNA related stuff as well. If you are new to XNA and C#, I can recommend Riemers XNA tutorials, XNA creators club (They have great code samples) and Ziggyware (for the latest XNA news)